MetaMinds – Projection-Based AR Whack-a-Mole¶
Welcome to the official technical documentation of Team MetaMinds.
This project focuses on developing a projection-based AR Whack-a-Mole game integrating real-time gameplay, spatial calibration, and interactive projection mapping.
Core Components¶
1. Game Logic & Rendering Pipeline¶
Core gameplay mechanics developed using Unity, including:
- Real-time object spawning
- Collision handling
- Frame-synchronized scoring
- Event-driven state management
2. Projection Mapping & Spatial Calibration¶
- Geometric alignment between virtual coordinates and physical projection space
- Keystone distortion correction
- Surface irregularity compensation
3. Real-Time Interaction Processing¶
- Low-latency input acquisition
- Accurate hit detection
- Continuous performance monitoring under variable lighting conditions
4. User Interface & System Validation¶
- On-screen UI for score visualization and session control
- Structured evaluation of response latency, interaction accuracy, and runtime stability
Team Members¶
- Shwetanshu Gairola (Team Leader)
- Vivek
- Yashika
Documentation Structure¶
- Weekly blogs
- Individual Technical blogs
- System design and calibration notes